I've read the pros and cons about flipping in the forums.
One impression I have observed is that players seemed ticked off when they capture an enemy city, park their troops it for one or two turns, but when they go to move their military on to the next objective, the reduction of troop presence is enough to cause a flip. I would argue that is a nice check, both for playability and realism, on military campaigns.
In one of the other threads we are discussing "cold war" or "low intensity conflict" type warfare. (in fact many of the folks posting in this thread have posted on that thread as well) The discussion has been centered around what units would work, what capabilities would be present, and the level of user control (units versus abstraction). Additionally, the ideas presented regarding demographics in this forum are very interesting and I hope they are adopted. Both sets of ideas would work well together.
Lacking those in the current civ, leaves us with a higher level, perhaps clunky, implementation of partisan resistance or cultural conflict within a civ. There has to be some representation of resistance fighting, civil unrest and occupation.
Yes, perhaps clunky, but if some of these new ideas are not adopted, I would hope the developers would not remove culture flipping from the game.
One impression I have observed is that players seemed ticked off when they capture an enemy city, park their troops it for one or two turns, but when they go to move their military on to the next objective, the reduction of troop presence is enough to cause a flip. I would argue that is a nice check, both for playability and realism, on military campaigns.
In one of the other threads we are discussing "cold war" or "low intensity conflict" type warfare. (in fact many of the folks posting in this thread have posted on that thread as well) The discussion has been centered around what units would work, what capabilities would be present, and the level of user control (units versus abstraction). Additionally, the ideas presented regarding demographics in this forum are very interesting and I hope they are adopted. Both sets of ideas would work well together.
Lacking those in the current civ, leaves us with a higher level, perhaps clunky, implementation of partisan resistance or cultural conflict within a civ. There has to be some representation of resistance fighting, civil unrest and occupation.
Yes, perhaps clunky, but if some of these new ideas are not adopted, I would hope the developers would not remove culture flipping from the game.
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